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The Hover Module allows Sophia 3rd and the derivatives thereof to essentially fly for a very limited time, as fuel is consumed quickly. The flight is of a clumsy nature (tanks aren't very aerodynamic) and a lot of fuel is necessary just to get Sophia 3rd in the air. Once airborne, using short bursts for altitude control is advised to conserve fuel, though a full burn is necessary to reach some areas. Hover can't be used underwater; the Dive Module was built for aquatic travel.

Obtaining Wall1 and Wall2 almost makes this item superfluous.


AppearancesEdit

Blaster MasterEdit

The Hover Module is earned after destroying Photophage in Stage 3. Jason can recover Hover energy by collecting FullHover Hover Capsules. All of the Hover energy he's collected to that point will be used to power the Hover Module (which is initially out of power), so collecting Hover capsules before this point is a good idea.

Blaster Master: Enemy BelowEdit

Functions identically to the first adventure.

Blaster Master: Blasting AgainEdit

Elfie makes this upgrade available very late into this adventure. Using Hover quickly consumes the auxiliary battery when in use. This ability is far superior to the Climb (Wall1) ability that the vehicle gets earlier.

Blaster Master: OverdriveEdit

The Hover Kit has one important difference here; it can't propel S.O.P.H.I.A. upwards, only slow the vehicle's descent. The Hover Kit consumes the energy gauge, which will refill after a short while of non-activity.

Blaster Master ZeroEdit

The Hover Pack is found in the depths of Area 3 as a lure inside the boss room of Central Gear. It behaves identically to the original and Enemy Below versions, and is instrumental in the boss fight itself for traversing ledges that phase in and out of the background.

An alternate mobility aid, the Jump Booster, may be found just after finishing the Central Gear fight by challenging Photophage in a top-down dungeon nearby. While this is activated instead of the Hover Pack, Sophia 3rd may continually tap A while in midair to add half a jump's altitude per point of Special Weapon ammo consumed (one per press).